Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology)

Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology) by Ian Millington

Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology)

Binding:
Hardcover
Number of Pages:
480
ISBN:
012369471X
Product Group:
book
Publisher:
Morgan Kaufmann
Publication Date:
April 16, 2007
BooksForGeeks.com ID:
17856

Physics engines are the software programs that run the simulations. This book describes each step in the creation of a robust, usable physics engine. It uses only high school algebra and shows how to build a complete system based on professional principles.

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