Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology)
Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology) by Ian Millington
- Binding:
- Hardcover
- Number of Pages:
- 480
- ISBN:
- 012369471X
- Product Group:
- book
- Publisher:
- Morgan Kaufmann
- Publication Date:
- April 16, 2007
- BooksForGeeks.com ID:
- 17856
Physics engines are the software programs that run the simulations. This book describes each step in the creation of a robust, usable physics engine. It uses only high school algebra and shows how to build a complete system based on professional principles.

