Killer Game Programming in Java (Fan Book)
Killer Game Programming in Java (Fan Book) by Andrew Davison
- Binding:
- Paperback
- Number of Pages:
- 1008
- ISBN:
- 0596007302
- Product Group:
- book
- Publisher:
- O'Reilly Media
- Publication Date:
- May 20, 2005
- BooksForGeeks.com ID:
- 1267
This comprehensive guide has everything you need to program Java games. It offers the most thorough coverage of Java 3D available, and clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games.
Reviews for Killer Game Programming in Java (Fan Book)
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Heavy going
Rated out of 5 stars, October 12th, 2009
If you work your way through the chapters of example code, you will finish up with a framework upon which various gaming scenarios can be based, but it takes a good deal of effort. -
Just what I wanted.
Rated out of 5 stars, July 12th, 2007
I have 1 university years worth of C++ and Java knowledge, and an interest in games. Deciding to look into games creation as a hobby I was disappointed in how messy C++ (or C with classes) games programming books were. I'd bought about 5 and read through 3. Then I purchased killer game programming in Java. It is well written, focuses on why doing something one way is a good idea compared to another, and the topics fit in so well if you have a sound (but not necessarily expert) grasp of the Java language and programming concepts. It's going to take a lot of time and effort before I write a game I am truly happy with, but this book is certainly going to help along the way.

