Making Games For The iPad : A Complete How To On Making Money For Yourself And For Your Future Making Games For The iPad - Comprehensive, Unabridged Kindle Version.

Making Games For The iPad : A Complete How To On Making Money For Yourself And For Your Future Making Games For The iPad - Comprehensive, Unabridged Kindle Version.

Making Games For The iPad : A Complete How To On Making Money For Yourself And For Your Future Making Games For The iPad - Comprehensive, Unabridged Kindle Version.

Binding:
Kindle Edition
Number of Pages:
0
ISBN:
Product Group:
book
Publisher:
2nd Mar 2011 (Most Recent Version)
Publication Date:
March 1, 2011
BooksForGeeks.com ID:
8459

Dear Apple® Aficionado,

No matter if you're a computer geek or someone who's just gotten an iPadTM, you might be thinking to yourself, how can I come up with iPadTM games? After all, you see how much they cost and how much money you might be able to make.

Why not?

But making games is for developers, isn't it? You need to be some sort of genius in order to make the sort of games that people will buy, don't you?

While that used to be the case, you don't have to study up too hard in order to make an iPadTM game that will rock the market. The truth is that there aren't many games out there just yet, so you're in a position to not only make an impact, but also to make a financial killing - so to speak.

Even if you don't have any big ideas yet, "Making Games for the iPadTM" will help you come up with the games that people will buy.

In this book, you will learn more about how to come up with the best idea possible for your iPadTM game and the following:

How to come up with the next big idea.
How to choose the best idea.
How to tell when you're ready to turn an idea into reality.
How to play with your iPadTM
The display
Capabilities as a Pocket PC
Multiplayer options
Sound and controls
Creativity
Common sense
Hiring others
Doing the work on your own
Programming languages
iSmack
NetBeans
Unity
Photoshop
Cheetah 3D
Acid
Korg DS 10
Google Spreadsheets
Google Docs

Even if you don't recognize all of these software names, you will by the end of "Making Games for the iPadTM."

Once you've made a great iPadTM game, you need to get people to buy it. You need to make sure that everyone who has wanted to see this game be created knows it's ready to be bought.

Here are some things you will learn in "Making Games for the iPadTM":

Word-of-mouth advertising
Freebies
Video ads
Viral advertising
How to keep sales going
Pay-what-you-want models
Special editions
Sequels, spinoffs, etc.

You can continue to market your game in these ways, plus you will establish your long-term presence in the iPadTM game market.

The iPadTM is still new enough, and it's clear that there is a lot of room for new ideas as you begin to get more proficient in game building.

You will also learn about how you need to sell your games to:

Browser-based services
The App Store

And you will also learn what will cause your game to be banned or to not be accepted by AppleTM. Once you do that, you're not going to get any more apps through them in all likelihood.

You need to get it right the first time.

In "Making Games for the iPadTM," you will learn more about how to turn the hobby into a job:

How to get in the door.
Treating your work like work.
Your first five games matter the most.
Other paths to online income.

And Much More!

We're also going to give you some advanced reading in "Making Games for the iPadTM" that will help you learn more about games, online games, and how you might fit in the market...in case you weren't already convinced...

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