Patterns in Game Design (Charles River Media Game Development)
Patterns in Game Design (Charles River Media Game Development) by Jussi Holopainen and Staffan Bjork
- Binding:
- Paperback
- Number of Pages:
- 423
- ISBN:
- 1584503548
- Product Group:
- book
- Publisher:
- Charles River Media
- Publication Date:
- Dec. 21, 2004
- BooksForGeeks.com ID:
- 2933
By providing a common set of concepts that can be used by all developers, every game project can be approached with standard tools. There are three main purposes for using the patterns: creation of game concepts, problem-solving during design, and analysis of games.
Reviews for Patterns in Game Design (Charles River Media Game Development)
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Boring but useful
Rated out of 5 stars, March 12th, 2006
This book is boring for 2 reasons:1. It is highly academic, thus the text is highly extensive analytical (to a point were non academics say: get to the point man, stop overanalysing it. Lots of definitions of definitions. So heavy stuff.)
2. It is a list of a lot of game patterns that are used in games. Well lists are boring to read. It is allmost as if you are reading a manual or a dictionary or so.
But.....
as a gamedesigner i found the patterns quite useful. It helps you to get new ideas, to screen a game idea and to judge weak spots in your design. And I mean concepts here not graphical game design. Now I have to figure out how I get this book read, it is so extensive. Bit by bit I guess.
Wouter Baars

