Patterns in Game Design (Charles River Media Game Development)

Patterns in Game Design (Charles River Media Game Development) by Jussi Holopainen and Staffan Bjork

Patterns in Game Design (Charles River Media Game Development)

Binding:
Paperback
Number of Pages:
423
ISBN:
1584503548
Product Group:
book
Publisher:
Charles River Media
Publication Date:
Dec. 21, 2004
BooksForGeeks.com ID:
2933

By providing a common set of concepts that can be used by all developers, every game project can be approached with standard tools. There are three main purposes for using the patterns: creation of game concepts, problem-solving during design, and analysis of games.

Reviews for Patterns in Game Design (Charles River Media Game Development)

  1. Boring but useful

    Rated 3 out of 5 stars, March 12th, 2006

    This book is boring for 2 reasons:

    1. It is highly academic, thus the text is highly extensive analytical (to a point were non academics say: get to the point man, stop overanalysing it. Lots of definitions of definitions. So heavy stuff.)

    2. It is a list of a lot of game patterns that are used in games. Well lists are boring to read. It is allmost as if you are reading a manual or a dictionary or so.

    But.....

    as a gamedesigner i found the patterns quite useful. It helps you to get new ideas, to screen a game idea and to judge weak spots in your design. And I mean concepts here not graphical game design. Now I have to figure out how I get this book read, it is so extensive. Bit by bit I guess.

    Wouter Baars

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